using System.Runtime.InteropServices;

namespace Win32
{
    [StructLayout(LayoutKind.Sequential)]
    public struct MCI_WAVE_SET_PARMS
    {
        public int dwCallback;
        public int dwTimeFormat;
        public int dwAudio;
        public int wInput;
        public int wOutput;
        public short wFormatTag;
        public short wReserved2;
        public short nChannels;
        public short wReserved3;
        public int nSamplesPerSec;
        public int nAvgBytesPerSec;
        public short nBlockAlign;
        public short wReserved4;
        public short wBitsPerSample;
        public short wReserved5;
    }
}